

Oiled: When an Oiled target is hit by a Fire-Type attack, the user of the attack also targets all squares adjacent to the Oiled target that were not already targeted by the attack.

When a Chilled target uses or is hit by a Fire-Type attack, remove the Chilled condition. Weakened: All damage the target deals is resisted one step further, and it sets its Vigor to 4.Ĭhilled: Chilled targets are Slowed and take +1 Bane to Accuracy Rolls.
#Pokemon sleep condition full#
Vulnerable is usually a fleeting effect that lasts no longer than one full round. Vulnerable: Treat all of the target’s Defense values as 4. Stuck: A Stuck character cannot take a Movement Action to Disengage or Move and sets its Evasion to 4. Slowed: A Slowed character has their Movement halved and cannot Disengage or take the Sprint Maneuver. Unlike other physical afflictions, Prone is “cured” by being switched. A Prone character can use a Movement Action to right themselves. All ranged attacks take +1 Bane to Accuracy Rolls against Prone characters, and all melee attacks take +1 Boon against them. Prone: A prone character is Slowed and takes +1 Bane to Accuracy rolls to use all melee attacks. This character also sets its Evasion to 4. Paralyzed: This character does not gain a Movement Action during their turn but instead can spend 1 AP to gain one Movement Action. It is just a shorthand for the above effects. Flinched is not a true status in itself and does not stay on the target. When cured of Sleep, the character is Slowed for 1 round.īlinded: This character adds +1 Bane to all Accuracy rolls, can only draw line of sight to adjacent squares, and is treated as Vulnerable against attacks that originate outside of its line of sight.įlinched: This character has their Initiative reduced by -2 for the rest of the Scene, then becomes Vulnerable until the end of the round. Allies may spend 1 AP as a Maneuver to shake awake an adjacent sleeping user. Whenever a sleeping user is hit by an attack while Asleep, they wake up.

Sleep: Sleeping characters are Vulnerable and cannot take any actions on their turn, unless those Actions would cure Sleep or are explicitly allowed to be made while Asleep. Whenever a Marked target uses a ranged attack or starts movement, even a Disengage, while adjacent to the character who marked them, the Marking character may use a Punish Attack against them. Marked: Marked characters take +1 Bane to all Accuracy rolls on attacks that do not include the character who marked them as a target.

These are separated into the categories below - Mental, Physical, and Elemental. Many attacks inflict Status Conditions on a character.
