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Pokemon sleep condition
Pokemon sleep condition








pokemon sleep condition

Oiled: When an Oiled target is hit by a Fire-Type attack, the user of the attack also targets all squares adjacent to the Oiled target that were not already targeted by the attack.

  • Fire Types are immune to Ongoing Damage (Fire).
  • Poison and Steel Types are immune to Ongoing Damage (Poison).
  • The Type is only used for effects that trigger off of having Ongoing Damage of a Type and for immunity for the following cases: This ignores Damage Reduction and type effectiveness. Ongoing Damage X (Type): At the end of their turn, if the target or their Partner spent AP, the target loses X HP. You also lose Frozen when you are hit by any Strike. This cost is reduced to 1 AP for characters that know a Strike Move that can deal Super-Effective damage against Ice. You or an adjacent ally may end the Frozen condition on you by spending 2 AP. All attacks against Frozen targets get +6 to Critical Hit Range. When a Chilled target becomes Soaked, remove the both conditions, and they become Frozen.įrozen: Frozen targets are Stuck.

    pokemon sleep condition

    When a Chilled target uses or is hit by a Fire-Type attack, remove the Chilled condition. Weakened: All damage the target deals is resisted one step further, and it sets its Vigor to 4.Ĭhilled: Chilled targets are Slowed and take +1 Bane to Accuracy Rolls.

    #Pokemon sleep condition full#

    Vulnerable is usually a fleeting effect that lasts no longer than one full round. Vulnerable: Treat all of the target’s Defense values as 4. Stuck: A Stuck character cannot take a Movement Action to Disengage or Move and sets its Evasion to 4. Slowed: A Slowed character has their Movement halved and cannot Disengage or take the Sprint Maneuver. Unlike other physical afflictions, Prone is “cured” by being switched. A Prone character can use a Movement Action to right themselves. All ranged attacks take +1 Bane to Accuracy Rolls against Prone characters, and all melee attacks take +1 Boon against them. Prone: A prone character is Slowed and takes +1 Bane to Accuracy rolls to use all melee attacks. This character also sets its Evasion to 4. Paralyzed: This character does not gain a Movement Action during their turn but instead can spend 1 AP to gain one Movement Action. It is just a shorthand for the above effects. Flinched is not a true status in itself and does not stay on the target. When cured of Sleep, the character is Slowed for 1 round.īlinded: This character adds +1 Bane to all Accuracy rolls, can only draw line of sight to adjacent squares, and is treated as Vulnerable against attacks that originate outside of its line of sight.įlinched: This character has their Initiative reduced by -2 for the rest of the Scene, then becomes Vulnerable until the end of the round. Allies may spend 1 AP as a Maneuver to shake awake an adjacent sleeping user. Whenever a sleeping user is hit by an attack while Asleep, they wake up.

    pokemon sleep condition

    Sleep: Sleeping characters are Vulnerable and cannot take any actions on their turn, unless those Actions would cure Sleep or are explicitly allowed to be made while Asleep. Whenever a Marked target uses a ranged attack or starts movement, even a Disengage, while adjacent to the character who marked them, the Marking character may use a Punish Attack against them. Marked: Marked characters take +1 Bane to all Accuracy rolls on attacks that do not include the character who marked them as a target.

  • Persistent - lasts until it’s cured by some means or the battle is over.Ĭonfused: Confused characters add the Recoil keyword on all attacks they make, and if a Confused character takes Movement during their turn or uses a Ranged attack, they become Prone at the end of their turn unless they spend 1 AP.Įnraged: Enraged characters cannot use Maneuvers and Tricks, may only take one action that consumes AP each turn, take +1 Bane to all Accuracy Rolls, and set their Resolve to 4.
  • On a 10+, they succeed, and the effect is removed.
  • Save ends - at the end of each turn, the character rolls Save Check - a 1d20 roll to which they add any modifiers they have affecting Save Checks.
  • After one full round - at the end of the same Initiative tick the Status Condition was inflicted, on the following round.
  • At the end of the round - at the end of the current round.
  • At the end of the target’s next turn - which is as it says.
  • The source of a Status Condition will usually indicate when the effect ends.

    pokemon sleep condition

    These are separated into the categories below - Mental, Physical, and Elemental. Many attacks inflict Status Conditions on a character.










    Pokemon sleep condition